Dev Log #3
Last week, our team started making Project Plan and Schedule. As a producer, I need to assign everyone's work and ensure that everything is completed within the expected time. Due to the absence of one of our members last week, it caused a lot of trouble for us in assigning work and follow-up. Fortunately, we had effective communication on Friday and all the work was delivered on Monday.
I faced a lot of trouble while making the schedule. As a producer, it's my responsibility to estimate and evaluate the entire team's plans and schedule, and it's also a far-reaching decision. I spent about four hours on the schedule, including familiarizing myself with the new tools confirming the details, and allocating time for each project.
I think this was a good experience as it gave me a richer understanding of the progression and details of the overall project. At the same time, when team members have sufficient and flexible time, arranging a specific submission date for each person can make the progress of the entire project clearer and give everyone a clear goal.
I think I have a pretty good track record when it comes to making my schedule. I first set up three plans for the playtesting of our game and used them as milestones to determine the delivery of different tasks. At the same time, I set aside time for the import of each result. I think this gave me a clear timeline, which greatly reduced my struggle with specific timings.
Heart Far Away
Game Practice
Status | In development |
Author | YumoZheng |
More posts
- Dev Log #4 Post-ProductionApr 10, 2024
- Dev Log #3 ProductionMar 23, 2024
- Dev Log #2 ProductionFeb 20, 2024
- Dev Log #1 Pre-Production - Yumo ZhengJan 13, 2024
- Dev Log #4Dec 01, 2023
- Dev Log #2Oct 12, 2023
- Dev Log #1Sep 21, 2023
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