Dev Log #3


        Last week, our team started making Project Plan and Schedule. As a producer, I need to assign everyone's work and ensure that everything is completed within the expected time. Due to the absence of one of our members last week, it caused a lot of trouble for us in assigning work and follow-up. Fortunately, we had effective communication on Friday and all the work was delivered on Monday.

        I faced a lot of trouble while making the schedule. As a producer, it's my responsibility to estimate and evaluate the entire team's plans and schedule, and it's also a far-reaching decision. I spent about four hours on the schedule, including familiarizing myself with the new tools confirming the details, and allocating time for each project.

        I think this was a good experience as it gave me a richer understanding of the progression and details of the overall project. At the same time, when team members have sufficient and flexible time, arranging a specific submission date for each person can make the progress of the entire project clearer and give everyone a clear goal.

        I think I have a pretty good track record when it comes to making my schedule. I first set up three plans for the playtesting of our game and used them as milestones to determine the delivery of different tasks. At the same time, I set aside time for the import of each result. I think this gave me a clear timeline, which greatly reduced my struggle with specific timings.

Leave a comment

Log in with itch.io to leave a comment.